"and yet the sea does not overflow" -- or, what's wrong with Ridley Scott's Exodus: Gods and Kings (the short version)
The true Ramses is not impressed.
It has been both fascinating and horrifying to watch Sir Ridley Scott torch his own artistic reputation like David O. Selznick with a city set in front of him -- no matter how uneven it had become prior to his zenith in 2000, when
Gladiator gave CPR to the defunct sword-and-sandal genre by mixing art-film camerawork and modern actioner violence with a CGI rendition of Sir Lawrence Alma-Tadema's visions of antiquity as backdrop to a time-transplanted
Dirty Harry story that somehow just
worked, for all of its anachronisms, flaws, and missed beats.
It's also been very
baffling to his devoted fans, and while I am not one of them -- although I did like
Gladiator very much, enough to see it in the theatres more than once when it came out -- I too find the relentless defiant decline in the face of constructive criticism a strange thing, so strange that I have been struggling to piece together a rationale for it that would account for the catastrophes of
Robin Hood, The Counsellor, Prometheus, and now
Exodus: Gods and Kings, which has so dramatically failed to pull his reputation out of its nose-dive as of its opening weekend.
I think we can safely say that Scott did
not set out to -- better? worsen? -- let us say,
out-do --
The Counsellor's RT score, that
that at least was a misfire. Surely nobody sets out to get
less than 30% on Rotten Tomatoes, unless maybe Uwe Boll. But when even the "freshest" reviews are almost universally tepid -- summed up as, "it's not as bad as it could be, parts of it are even good" -- and critics increasingly wonder if your work is all some sort of elaborate satire or attempt to punk the viewer -- even if only posit it as an improbability in a joking manner, but a joke with a nervous edge beneath -- and you are
not an inexperienced newbie but a veteran filmmaker with many awards and even more positive recognition to your name, the producing of something so predictably a disappointment cannot be chalked up to mere accident.
It takes
effort to spend a vast fortune on a melodramatic historical spectacle and have the overwhelming response be "Meh." Even utter, trashy badness is better than that -- a spectacular failure has the potential for entertainment value, appealing to that side of humanity's collective consciousness that thrives on trainwreck and schadenfreud. "Is it really
that bad? Drinking game! Who's bringing the popcorn?"
But alas, not even that seems to be the fate of
Exodus: Gods and Kings.
There may be Seven Deadly Sins in western ethical tradition (though all of them no less condemned in Buddhism and Hinduism) but the Eighth Deadly Sin is
far worse than Pride, Anger, Greed, Jealousy, or the other failings of moderation and empathy, when it comes to storytelling-- and that is Dullness. The Eleventh Commandment is "Thou Shalt Not Be Boring," and the only one that matters in Hollywood.
And yet, he
cannot have thought that an impersonal, underwritten, overly-CGI-laden remake of not one, but
three classic predecessors, would get any other response from today's audience -- not when the outcry against overly-CGI-laden, underwritten "epics" lacking in plot logic and engaging characterizations has been steadily rising for over a decade, in every review and forum dedicated to media discussion. Surely the creator of
Alien and
Thelma and Louise must have some sense that for the spectacle and special effects to grip us, we must first have some reason to care about
who ARE these people and what is happening to them?
Especially after so many people have been trying to tell him that
this is why they liked
Gladiator, not the fight scenes and the digital dioramas, since
Robin Hood, at least, and the critical consensus that he shouldn't have bothered releasing the abridged version of
Kingdom of Heaven seeing as it was so dreadful without any of that character motivation and personality that the studio apparently thought was so boring and silly, that it badly damaged his reputation among fans until the extended version came out -- as well as losing money, making it a pointless exercise all round.
So either he has lost his sense of the dramatic -- lost the plot! -- altogether, and there is no one around him powerful or brave enough to tell him so (at least until he has screwed up their summer tentpole, as in the
Robin Hood fiasco)
or he is trying to accomplish something else, and making a
good movie is secondary to that.
I suppose that it
could all be a selfless attempt to assist the work of other filmmakers -- a sort of leaping on the critical grenade to make Aronofsky's
Noah look better by comparison, going by the number of times that remark has come up in reviews and viewer discussions online! Or else a humble way of directing audiences back to the better, earlier versions of the Exodus story -- namely
The Ten Commandments and
Prince of Egypt -- through the inevitabe comparisons, judging by the frequency with which they are recommended in the same reviews and comment threads about
Exodus: Gods and Kings!
But Scott hardly seems the humble and self-effacing sort, so I do not think that is the likely answer. I suspect that any plausible rationale will be found only by asking the question that 20th Century Fox should have asked long ago:
What reason(s) could there be to remake Cecil B. DeMille's epic in the first place?
Since DeMille himself remade his own epic to take advantage of new technologies -- namely, sound and colour -- this is no mere rhetorical question. So let us consider what all reasons there
might be, and whether or not Scott's version fulfills (any of) them.
(For the record, this is all from the perspective of an agnostic-skeptic who was raised in the Apocalyptic fringes of a very mainstream church, but in a strand which nevertheless had something of a historical awareness of rabbinic tradition and conceded that other faiths had merit, and now prefers the term "mythic humanist" to
secular humanist, taking the Pratchettian view that our myths and legends are a crucial part of what make us human, and that to try to excise them from our collective consciousness is both as destructive as self-induced amnesia, and as futile as trying to cut off one's own shadow -- better far to comprehend and comprehending, redirect those narrative energies into constructive and beneficial channels, than to try to obliterate them from our social universe!)
1. Superior Technology
This is a given, since recent decades' combinations of bluescreen/greenscreen, digital compositing, and 3D modeling have made all kinds of special effects believable that were impossible in the past.
There is no question that Scott's
Exodus uses these to accomplish things that were done much more simply or not at all, in the 1956 film -- but one very bizarre omission is the scene in DeMille's version that would most have benefitted from a modern touch! Referring of course to the staff-snake transformation sequence, which is very obviously hand-animated and composited with a real cobra, in the older movie, and due to the differing medium gets a more seamless but highly-stylized treatment in 1998's
Prince of Egypt,
which does depict the battle of the rival clerics' avatars, where DeMille's production went with the older horror-movie trope of the actors' reaction shots to tell that part of the tale.